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Amiga CD-Sensation: Golden Games
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Amiga CD-Sensation - Ausgabe 2 - Golden Games (1996)(GTI - Schatztruhe)(DE)[!].iso
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Brain Activity
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MineClone
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MineClone.doc
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1980-01-16
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MineClone v1.2 by Nico Max, © 1994
----------------------------------
This program is Giftware. This means that you can copy it for
free as long as no profit is gain with it.
If you use MineClone you should reward the
author with a little gift.
reqtools.library is © Nico François
What is MineClone?
------------------
Yes, still another clone of the well-known Minesweeper-style games.
Any Differences to other Minesweeper-style games?
-------------------------------------------------
I've tried to make it looking like the IBM Minesweeper, but includes
some features the Original is missing. (sizeable window, changeable size
of minefields) And another difference: it needs Kick 3.0. I wanted
it running on the workbench screen but with nice colors. But palette
sharing is only available under Kick 3.0.
Here's a list about MineClones's features:
- sizeable window
- variable size of fields
- nice GUI, nice Colors and nice Smileys :-)
- opens on any Publicscreen
- using flexible way for allocating colors
- flashing fields
- choose bombs by number or percentage
- Saveclick-option, Automark-option, etc
- global Automark-function, clearing all the trivial cases
- needs Kick 3.0 and reqtools.library
- written in E
How to install?
---------------
Copy the reqtools.library to your libs: directory and the font into
the fonts: directory.
Usage
-----
Well, simply click the right Icon.
For restarting the game move the mouse up to the smiley and click the
left mousebutton.
The Menus
---------
MineClone offers an Menu which is available everywhere in the window
where pressing the right Mousebutton doesn't matter.
Project
New Game - restarts the game
About - brings up the About-Requester
Quit - quits MineClone
Options
Automark all - looks through the whole minefield and selects all the
fields which are trivial.
Number of Bombs - choose real number of Bombs
Percentage - or by percent
Field width - choose width of all the fields
Field height - and height
Toggles
Save Click - Save Click on or off
Automark - enables or disables automark. If automark is disabled
and you pick a touched field, MineClone shows the
untouched fields as long as you hold the left Mouse-
button.
Flashing - flashing on or off
check last - After every Mouseclick MineClone checks whether there
is an emtpy field or not like the IBM-Original does.
Request - Sure-Requester on or off. If you clicking the display
fields for starting a new game a requester may come
up or not.
Indicator - Automark-Indicator as windowtitle on or off
Release Colors - MineClone releases all the Pens it has locked when
the window gets inactive. Other programs may lock
the colors now. When the window gets the active one
MineClone will allocate the Pens again.
Allocate exact - When this is selected MineClone tries to get the
Pens as exact as specified in the Tooltypes. If not
the allocated Pens may differ from the RGB-specs
but now some Pens may be free now for other programs.
Taskpriority - Choose MineClone's Priority
The supported Tooltypes
-----------------------
FIELDWIDTH=<num> - the fieldwidth
FIELDHEIGHT=<num> - fieldheight
PERCENTAGE=<num> - percentage of bombs
NUMBER=<num> - number of bombs, mutual exclusive to percentage
PRIORITY=<num> - Taskpriority
AUTOMARK=ON/OFF - automark on or off
FLASHING=ON/OFF - flashing fields
SAVECLICK=ON/OFF - saveclick
RELEASE=ON/OFF - releasing colors on window-deactivation on or off
ALLOCEXACT=ON/OFF - exact colorallocation
REQUEST=ON/OFF - security-request on restarting game
CHECKLAST=ON/OFF - checking for one free field
INDICATOR=ON/OFF - Windowtitle as Automark-Progressindicator
PUBLICSCREEN=<screen name> - the name of the Publicscreen where MineClone
shall open its window
COLOR_xxx - RGB-specifications, range from 0 to 255,
order: red green blue
For a living example how to use these ToolTypes look at the ToolTypes of
the orginal Icon.
Playing the Game
----------------
After starting the game you'll see lots of sqares. Over these sqares a
number of bombs are spread. Its on you finding these bombs by marking
the right squares. You need the mousebuttons for this task. Pressing
the right MB over a square marks this one regardless of whether there is
a bomb or not. You can see that only indirectly.
Pressing the left MB clears this square. If there was a bomb you have lost
the game, because you must'n touch bombs. But when there wasn't a bomb
the square gets cleared and two things can happen: the square is furthermore
clear or a number appears. These numbers are bomb-indicators. Lets say you
see "1" at such a field. This means that exactly one bomb lies somewhere in
the squares lying in the touching squares around this one.
Anything missing?
-----------------
This question is directed to you! If you want anything, please let me know.
Greetings
---------
To Wouter for his wounderfull Amiga_E; superb!
And to Günter Nikl for being the first person mailing me his statements
about MineClone.
Contacting the author
---------------------
For any questions, ideas or if you find bugs, please write to:
Nico Max
Gerüstbauerring 15
18109 Rostock
Germany
or email: max@informatik.uni-rostock.de
last Note
---------
I'm looking for translations of MineClone's catalog.
History
-------
1.0 - first release
1.1 - features added: saveclick, automark, allocate exact, release colors
- little Bugs with Pensharing and GUI-drawing are fixed now
- several Smileys added
- Tooltype Support
- german Doc added
1.2 - several Smileys added
- some Tooltypes and Menuitems added
- some tiny bugs fixed
- keyboard-support
- localized